#pragma once

#include <d3d11.h>
#pragma comment(lib,"d3d11.lib")

struct clkShader
{
	string m_path;
	string m_vsName;
	string m_psName;

	ID3D11InputLayout*  m_inputLayout;
	ID3D11VertexShader* m_vertexShader;
	ID3D11PixelShader*  m_pixelShader;
};